Cross Cultural
Como

A dual-surface digital experience that uncovers the global origins of Como's silk heritage — connecting museum objects to the countries, trade routes, and techniques that shaped them.
ROLE

Service Design, Group Project

Type

Mobile App, Horizontal Screen

CONTEXT

Politecnico di Milano (2024)

TOOLS

Figma, ML scan

PROBLEM 01/05

Como's Silk Museum holds globally significant heritage but solo visitors leave without understanding where any of it came from.

Como's Silk Museum holds globally significant heritage but solo visitors leave without understanding where any of it came from.

Como's Silk Museum holds globally significant heritage but solo visitors leave without understanding where any of it came from.

SOLO VISITOR GAP

Independent visits require a guide to make sense of the heritage the museum depends on human mediation.

NO CULTURAL CONTEXT

Objects are displayed without their international origins the Moroccan draw-loom, Jacquard, Chinese silk trade are invisible.

DISCONNECTED GLOBAL STORY

The museum's reach Japan, China, Morocco, Turkey, Holland is undiscoverable from exhibits alone.

STATIC INFORMATION LAYER

A4 sheets and instrument tags cannot convey the depth of 600 years of cross-cultural silk exchange.

INSIGHT 01 —
SOLO VISITORS

Solo visitors struggle to understand the heritage compared to guided visits, because right now it requires interaction with people who know about it.

INSIGHT 02 —
CULTURAL GAP

There is a gap in connecting the museum with different cultures and providing a historical context for the displayed objects — the global significance is invisible.

DESIGN APPROACH 02/05

Two surfaces.
One connected story.

Two surfaces.
One connected story.

Two surfaces.
One connected story.

Instead of a single interface, Cross Cultural Como was designed as two distinct surfaces serving two distinct physical contexts — a visitor with a phone in front of a loom, and a curious walk-in at the museum entrance. Both share one content layer: the cross-cultural history of Como's silk objects.

01

Personal SMARTPHONE
IN THE MUSEUM

Heritage App

KEY FUNCTIONS

Visual museum map — navigate by room

Heritage stories collection, unlocked by scanning objects

ML object recognition + QR code fallback

Spun — AI storytelling on a country's silk history

02

HORIZONTAL SCREEN
MUSEUM ENTRANCE

World Map Installation

KEY FUNCTIONS

Interactive world map — connect countries to Como

Cultural influences surfaced through heritage history

Spun — country-level silk storytelling, no download needed

QR code to download the app for the full experience

DESIGN 03/05

Built for walk-in curiosity
before the visit even starts.

Built for walk-in curiosity
before the visit even starts.

Built for walk-in curiosity
before the visit even starts.

The horizontal touchscreen at the museum entrance runs without the app. It lets any visitor — with no phone, no download — immediately grasp that Como's silk is a global story, not just a local one.

Radial map, Como at centre

Positions the museum as the global nexus of silk history, not a provincial exhibit.

Concentric rings:
Italy → Europe → World

Mirrors the positioning diagram from the research phase.

Tap a country to open its silk story

The interaction requires zero instruction; curiosity drives the whole flow.

Two-option home

Binary choice removes all cognitive load for a visitor who has just walked in; no menus, no orientation needed.

ITA / ENG toggle

Foreign tourists are a core audience; language selection is surface-level, not buried in settings.

QR to app persistent

Every screen on the horizontal display shows the app download CTA; the installation converts walk-ins into app users.

WHY SPUN AS A NAMED FEATURE

Giving the AI storyteller a name and identity transforms it from a search tool into a guide. Visitors engage more readily with a named, characterised voice — especially in a cultural institution context where trust matters.

THE CONSTRAINT

The horizontal screen is a shared public installation. Spun's content had to work without personal accounts or saved sessions — every interaction starts fresh, which shaped the stateless conversational model.

Designed for visitors in front of an object — not back at home.

Designed for visitors in front of an object — not back at home.

Designed for visitors in front of an object — not back at home.

The app is built around a single interaction: scan a machine, unlock its story. Every screen answers one question — where did this object come from, and why does it matter to the world beyond Como?

Lock metaphor for
locked stories

Creates a sense of discovery without suggesting the visitor is excluded.

Room-based navigation mirrors physical layout

Visitors can orient themselves without cognitive overhead.

Object recognition via a pre-trained ML model is the ideal interaction

Frictionless, no signage required. The QR label is the reliable fallback for low-light rooms, glass cases, and non-standard machine angles.

White card on dark bg

The story "surfaces" from the dark room, reinforcing the moment of discovery.

Collection tab separate from map

Visitors who want a list view can switch; map-first respects the physical context.

Spun as persistent bottom CTA

Not buried in menus; researchers can always access deeper AI-powered content.

Spun as persistent bottom CTA

Not buried in menus; researchers can always access deeper AI-powered content.

THE ALTERNATIVE REJECTED

NFC tags — rejected due to museum infrastructure constraints and the physical positioning of machines, which made reliable tap-placement impractical for all visitor heights.

DESIGN System 04/05

Neue Montreal.
8-point grid.
3 core tokens.

Neue Montreal was chosen for its confident, curatorial personality — the right balance between editorial precision and approachability for a museum audience. The 3-colour system (yellow, black, white) is strict: yellow is reserved exclusively for interactive elements and active states, keeping affordances unambiguous even on a noisy museum floor. An 8-point grid ties both screen formats together — portrait mobile and landscape 4:3 entrance screen — ensuring spatial consistency across two very different physical contexts.

Reflection 05/05
WHAT WORKED

The dual-surface architecture solved two completely different contexts without fragmenting the content — a solo phone-user inside the museum and a group of walk-ins at the entrance both access the same cultural layer. The lock / unlock metaphor created a discovery arc without requiring any onboarding. The strict 3-colour system kept the dark UI legible and the yellow affordances unambiguous in unpredictable museum lighting. Positioning Como as the nexus on the world map — rather than a destination on it — reframed the entire museum narrative.

WHAT I WOULD DO DIFFERENTLY

Run field observation sessions with solo visitors before finalising the scanning flow — the ML recognition model was designed top-down, and real-world museum lighting, glass cases, and visitor posture would have revealed edge cases earlier. I would also test Spun's content depth against visitor attention spans in situ — the AI storytelling feature is the project's most ambitious element and the one most at risk of being too long for a museum-floor context. A museum staff co-design session was missing; the content layer was reconstructed from labels and existing documentation rather than curators.